Friday, March 14, 2014

Saturday, August 17, 2013

My First Demo Reel on Lighting 2007!

New works in 3d

 Tokyo city
This is my new work in progress ,Is a Police car chase but I don't know what they are chasing and what will happen at the end. In the video it starts from a long Tokyo city  landscape and truck in to the busy highway and travel tougher with Cars.It is a work in progress .Taking longer hours to render b'cos of its length. It is a 1mit scene .





Church scene 
This church scene is also a camera moving and zooming towards the Church and at the end a meteor shower starts .


Last view of the sequence
 ............................

Wall


Again Game of Throne Wall.Story is same but thought to improve the style a little .

Wednesday, April 10, 2013

sky

Study on clouds and sky...



 


a thunderstorm is coming....

Thursday, March 21, 2013

The Wall at the north

This is one of the first work for my upcoming demo reel for Concept Art and Matte painting.

The Wall at the north always fascinates me,the out-kingdom Northern wilderness beyond the Wall, an ancient 700-foot-high (200 m), 300-mile-long (480 km) barrier of ice, stone and ancient magic, shielding the Seven Kingdoms from the North, manned by the order of the Night's Watch.


wall
So i thought to draw the Northern Wall this time,World of A Song of Ice and Fire gives a lot of materials and ideas of fiction. Above picture is at the Day Time and the winter is not reached yet.

The wall is 8000 years  old,the mechanism to reach the top is also old as the wall so I'm thinking to drow something also on that Subject; ya.. that doesn't mean i,m already finished this picture! nope this is the day time picture now I'm planing to work on a dark version also of this picture and a 3d anaglyph and a movie of 5 to 7 second will also follows.

Left picture is just to show the detail level
 



Dear Kathleen Thank you for the BOOKS and inspiration

Tuesday, March 20, 2012

After The Long Long Time!!!!


I missed a lot of interesting thing when I was so busy to publish at least something on this blog.I was working an extreme amount of time... many overtime hours and this didn't leave much time for anything else.

Nevertheless, I am back, and I promise to start publishing regularly again. During this period I made a lot of projects and I really want to share with you all!
Don’t know how happy I feel!



This is by Photoshop CS3 and a Wacom bambo tablet. I was experimenting on 3D anaglyph so only thr final image has the depth.I will post the same as an another post.(2011 ,May)
Anaglyph is a type of stereo 3D image created from two photographs taken approximately 2.5 inches apart.Normally people go for a Depth map for converting 2D images to 3D in photoshop. But 'm not following that methods .


A rendering by Photoshop CS3 and a Wacom bambo tablet.This was in 2010 ,







the below picture is also for a 3D experiment

Friday, February 12, 2010

Tuesday, July 7, 2009

This was one of the assignment in Toonz, But i lost that picture, That time i used the same method and took 3 days to finish.My friends Sreenath,Sephin and Rupesh also atchived the same result that time :)

Tuesday, May 26, 2009


my new work a 1.5 hr photoshop work

Saturday, May 23, 2009

last 4 days



   The below photoshop work is a comic charactor,It took 3*2hr to finish
a psychedelic design ,1.5hr,photoshop


another psychedelic design ,1.5hr,photoshop
my matte paintings this is the first part of my new Demoreel09
insperation is from Twilight Fullmoon


Saturday, November 8, 2008

MILKMAID


Is a timeless tribute to Raja Ravi Varma a prince among painters and a painter among princes, When i sow the Film Ananthabhadram,I noticed an etire sequence of a song is the recreation of Ravi Varmas Paintings, It encraged me a lot, If Santosh Sivan can do it with his camera,Why i c't with Photoshop :) , This picture is now at Sri Chitra Art Gallery,Trivandrum,Kerala. Named as MILKMAID An old print of the painting was my reference, this is not a detail oriented work,Below images will say how i reached to the final image.
Now a days my focus is on basic skills like painting,Lighting and composition,These are difficult skills and take a long time to attain.





















Sunday, November 2, 2008

Looking Up Yosemite Vally

Original painting is By Albert Bierstadt(1865-67),Name of the picture is Looking Up Yosemite Vally. This was a study on Speed painting. time taken for this photoshop painting is 4.5Hrs. i m thikning to make this little more real :)

Sunday, August 24, 2008

Started my new work

Hi last few weeks i'm working on a mew personal work, i it a mattepainting, I'm trying Phooshop brush painting to create all the background (never clone any thing :)).

the insperation is from that PIRATES of carribean 3






first of all i created a simplified ver. of this picture,this is only 4 2 study and arrange the plate.
For i used artrage2.








my Plate size is only 1920-1080 ,2k is good 4 my system hehe



But even i started its 3d part, it 'l take allmost half of original time but thr 's no time ths the prob, :( ,we need to work 12 to 15 hr in my studio :(

Till now i finished this much :)
Hope you like it, Thank you!

Monday, December 31, 2007

Frog2008


I have tried to create this design of scene by my imagination.
I am really enjoying scenes of nature and environment in contrast.


I would say modeling is an automatic part of the creative 3D work (in my case):).
The most difficult part of the work (in any program) for me is modeling.
Texturing is the area of 3D that takes most of the time. Next part – painting and drawing detailsL!! I used Photoshop cs3 for painting texture.




I used lights in classic three points systems. That was the base of lighting in most of my works.



Depth of Field as a Post Process (is the second time I’m trying this method,)



by this method I didn’t have to re-render the scene if later I changed my mind on how much Depth I wantedJ
By using Sampler Info to determine the object’s distance from the camera and the Set Range to convert that distance from 0 to 1; I applied this range value to the input of a blender node(Color 1 black and Color 2 white.),


And assigned the blender output to a surface shader, then to every object in the scene.
(AfterEffect’s blur and lumamate gives the Depth of the field effect).
Also the occlusion (mlb_amb_occlusion1) render layer made details more visible.
For compositing I used AfterEffects (But no color correction)

Click the image to see high resolution version


final image


happy new year :)

Friday, December 21, 2007

Artist Contact Card

This is my Noenga artistContact Card