Thursday, September 6, 2007

world lighting

The goals of lighting in 3D computer graphics are more or less the same as those of real world lighting

2 comments:

revo said...

This is COOL...i liked this one more than the one on top of the page...

suggestions !
-texture on thefloor stretched
-same with the brick wall as in the other picture.. soem dirt would be nice
-slightly yellowish color would have been nice for the light instead of white tubelight like color...:)
-nice textureso on the barrel... keep the floor also that detailed..:)
-more fog around the light source???
-can we diffuse the fill light shadows more??
-roof texture stretched?
-where is the strong light on the wooden bar on top coming from ?? it will get light but there wont be so much specular from it i guess..:)
-too many comments??? chodichathu abadhamaayennu thonni thundangi kkanum...:) athu kondu njan nirthunnu..hehe..


PS: why dont u try this same image with mental ray or some kind of GI... and try rendering different passes and adjusting it in photoshop..:) this one looks real cool! :)

prasanthtdhar said...

thank u man

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