Monday, December 31, 2007


I have tried to create this design of scene by my imagination.
I am really enjoying scenes of nature and environment in contrast.

I would say modeling is an automatic part of the creative 3D work (in my case):).
The most difficult part of the work (in any program) for me is modeling.
Texturing is the area of 3D that takes most of the time. Next part – painting and drawing detailsL!! I used Photoshop cs3 for painting texture.

I used lights in classic three points systems. That was the base of lighting in most of my works.

Depth of Field as a Post Process (is the second time I’m trying this method,)

by this method I didn’t have to re-render the scene if later I changed my mind on how much Depth I wantedJ
By using Sampler Info to determine the object’s distance from the camera and the Set Range to convert that distance from 0 to 1; I applied this range value to the input of a blender node(Color 1 black and Color 2 white.),

And assigned the blender output to a surface shader, then to every object in the scene.
(AfterEffect’s blur and lumamate gives the Depth of the field effect).
Also the occlusion (mlb_amb_occlusion1) render layer made details more visible.
For compositing I used AfterEffects (But no color correction)

Click the image to see high resolution version

final image

happy new year :)

Friday, December 21, 2007

Saturday, October 20, 2007

Thursday, September 6, 2007

world lighting

The goals of lighting in 3D computer graphics are more or less the same as those of real world lighting

Saturday, August 18, 2007

Wednesday, August 15, 2007

Monday, August 6, 2007

Saturday, July 28, 2007

Friday, July 20, 2007

Thursday, June 28, 2007

Tuesday, June 19, 2007

Thursday, June 14, 2007

Tuesday, June 12, 2007

Artist Contact Card

This is my Noenga artistContact Card